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	<title>Comments on: DOSBox Graphic and Machine Emulation, CGA, VGA, Tandy, PCJr, Hercules</title>
	<atom:link href="http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/feed/" rel="self" type="application/rss+xml" />
	<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/</link>
	<description>Helpful tips for random problems</description>
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		<title>By: Moi</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-113</link>
		<dc:creator>Moi</dc:creator>
		<pubDate>Sun, 14 Jun 2009 17:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-113</guid>
		<description>lemmings,kellogs and pinball fantasies benefit from it. Those games change the palette while the screen is updated.
vgaonly support this.  

lemmings the titel screen I think.</description>
		<content:encoded><![CDATA[<p>lemmings,kellogs and pinball fantasies benefit from it. Those games change the palette while the screen is updated.<br />
vgaonly support this.  </p>
<p>lemmings the titel screen I think.</p>
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		<title>By: Ben</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-110</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 04 Jun 2009 14:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-110</guid>
		<description>If you can give me an example or two of games that will not work under the svga_s3 but will work under vgaonly, that would be great.</description>
		<content:encoded><![CDATA[<p>If you can give me an example or two of games that will not work under the svga_s3 but will work under vgaonly, that would be great.</p>
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		<title>By: Ben</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-109</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 04 Jun 2009 14:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-109</guid>
		<description>I can tell you by just looking at the screen shots that Darkseed has a &lt;a href=&quot;http://www.mobygames.com/game/dark-seed/cover-art/gameCoverId,53980/&quot; rel=&quot;nofollow&quot;&gt;need for VGA&lt;/a&gt; because of the palette requirements. EGA&#039;s range of 64 colours was too limited, specially by the time Darkseed was released in 1992. The Atari ST from 1985 had a range of 512 colours, the Commodore Amiga 1000 also from 1985 had a range of 4,096 colours. Both of which made the EGA range of 64 colours look feeble in comparison.

Here is the results of Darkseed in EGA mode.
http://ipggi.wordpress.com/files/2009/06/start_000.png</description>
		<content:encoded><![CDATA[<p>I can tell you by just looking at the screen shots that Darkseed has a <a href="http://www.mobygames.com/game/dark-seed/cover-art/gameCoverId,53980/" rel="nofollow">need for VGA</a> because of the palette requirements. EGA&#8217;s range of 64 colours was too limited, specially by the time Darkseed was released in 1992. The Atari ST from 1985 had a range of 512 colours, the Commodore Amiga 1000 also from 1985 had a range of 4,096 colours. Both of which made the EGA range of 64 colours look feeble in comparison.</p>
<p>Here is the results of Darkseed in EGA mode.<br />
<a href="http://ipggi.wordpress.com/files/2009/06/start_000.png" rel="nofollow">http://ipggi.wordpress.com/files/2009/06/start_000.png</a></p>
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		<title>By: Pygy</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-108</link>
		<dc:creator>Pygy</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-108</guid>
		<description>You may also detail the more accurate vgaonly mode, required for a lot of demos and a few games.</description>
		<content:encoded><![CDATA[<p>You may also detail the more accurate vgaonly mode, required for a lot of demos and a few games.</p>
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		<title>By: Pygy</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-107</link>
		<dc:creator>Pygy</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-107</guid>
		<description>A small nitpick: Darkseed is a 640*350*16 EGA game. The 64 color palette was available in that mode too (and possibly in that mode only, if my GWBasic memories don&#039;t fail me).

If you need a high resolution VGA game, look for Knights of Xentar (X-rated, but you can find nice, child proof pictures too), or Flight Simulator 4.</description>
		<content:encoded><![CDATA[<p>A small nitpick: Darkseed is a 640*350*16 EGA game. The 64 color palette was available in that mode too (and possibly in that mode only, if my GWBasic memories don&#8217;t fail me).</p>
<p>If you need a high resolution VGA game, look for Knights of Xentar (X-rated, but you can find nice, child proof pictures too), or Flight Simulator 4.</p>
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		<title>By: Ben</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-106</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 04 Jun 2009 07:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-106</guid>
		<description>Thanks for that information DosFreak, I&#039;ll update the entry.</description>
		<content:encoded><![CDATA[<p>Thanks for that information DosFreak, I&#8217;ll update the entry.</p>
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		<title>By: DosFreak</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-105</link>
		<dc:creator>DosFreak</dc:creator>
		<pubDate>Thu, 04 Jun 2009 01:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-105</guid>
		<description>svga_nolfb fixes speed or graphics issues with some SVGA games.

The old UNIVBE utility had the ability to disable the LFB which performs the same function as svga_nolfb.</description>
		<content:encoded><![CDATA[<p>svga_nolfb fixes speed or graphics issues with some SVGA games.</p>
<p>The old UNIVBE utility had the ability to disable the LFB which performs the same function as svga_nolfb.</p>
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		<title>By: patrick.jakubowski</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-96</link>
		<dc:creator>patrick.jakubowski</dc:creator>
		<pubDate>Sat, 09 May 2009 17:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-96</guid>
		<description>I&#039;m happy to read good article like this. It is really worth job. Thank you.</description>
		<content:encoded><![CDATA[<p>I&#8217;m happy to read good article like this. It is really worth job. Thank you.</p>
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		<title>By: Matt</title>
		<link>http://ipggi.wordpress.com/2008/03/16/dosbox-graphic-and-machine-emulation-cga-vga-tandy-pcjr-hercules/#comment-30</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 Mar 2008 03:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://ipggi.wordpress.com/?p=43#comment-30</guid>
		<description>A very well-written and accurate article!  I&#039;m an old-time PC user who actually played games on all the displays you mentioned, except for PCjr - never had one of those.
  There were a few 1980&#039;s CGA games that used certain tweaks to the graphics mode. Like Round 42 and Moonbees that used a 160x100 16 color mode on an ordinary CGA machine. These tweaks would not work on EGA or VGA cards, so these games could not be played on modern PC&#039;s until DOSBOX came along. The guys who wrote DOSBOX did a real favor to all old gamers!
  I wrote a little shareware game in 1991 that had 4 color CGA and 16 color Tandy modes. It was called Darwin&#039;s Arena.I never got around to porting the 16 color graphics to EGA, so the 16 color version was also unplayable on modern PC&#039;s until DOSBOX. Seeing it again after 10+ years made me very grateful to the DOSBOX crew.</description>
		<content:encoded><![CDATA[<p>A very well-written and accurate article!  I&#8217;m an old-time PC user who actually played games on all the displays you mentioned, except for PCjr &#8211; never had one of those.<br />
  There were a few 1980&#8217;s CGA games that used certain tweaks to the graphics mode. Like Round 42 and Moonbees that used a 160&#215;100 16 color mode on an ordinary CGA machine. These tweaks would not work on EGA or VGA cards, so these games could not be played on modern PC&#8217;s until DOSBOX came along. The guys who wrote DOSBOX did a real favor to all old gamers!<br />
  I wrote a little shareware game in 1991 that had 4 color CGA and 16 color Tandy modes. It was called Darwin&#8217;s Arena.I never got around to porting the 16 color graphics to EGA, so the 16 color version was also unplayable on modern PC&#8217;s until DOSBOX. Seeing it again after 10+ years made me very grateful to the DOSBOX crew.</p>
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